The story goes like this: Some warriors from across the span of Earth's history were brought to the temple of the Eternal Champion, a spectral being obsessed with honor and battle. He pits the warriors against each
other with the promise that if they emerge victorious against their peers and himself, they'll be able to go back and prevent their premature deaths. Each of the warriors are masters in their respective martial art, and the Eternal Champion is master of them all! Who could best the Eternal Champion?
First of all, Eternal Champions' characters have endeared themselves to me due to the circumstances that brought them to the attention of the Eternal Champion:
- Blade: a bounty hunter from the 26th Century and master of Kenpo.
- Shadow: a female Koga ninja assassin from the 21st Century and mistress of ninjitsu.
- R.A.X. Cogswell: cyborg Muy Thai kickboxing champion from the 23rd Century.
- Xavier Pendragon: warlock from the 17th Century.
- Slash: Caveman from the birth of time.
- Trident: Merman gladiator from ancient Atlantis. Master of Capoeira.
- Jetta: French gypsy acrobat from the 18th Century. Mistress of French Savate.
- Midknight: scientist from the late 20th Century transformed into a vampire by Agent Orange. Master of Jeet Kune Do.
- Larcen: Cat burgular from the early 20th Century. Master of Praying Mantis Kung Fu.
One of these men is a Kool Moe Dee impersonator; the other slapped Michael Jackson. Both of these men share the name Blade. No word on whether Kool Moe Dee has slapped Michael Jackson. |
All of these characters could be comic book characters easy, yet they were developed by Sega stateside. With the detail that went into each character's backstory, I'm not surprised if they stole the idea wholesale from an aspiring comic artist.
Rated MA-13 (remember that, folks?) for its gruesome fatalities, it shouldn't have been. Those fatalities (called Overkills to avoid a Mortal Kombat lawsuit fatality, also called a "LEGALITY") had to be activated by landing your opponents in a specific area of the stages. If your opponent bounced in his/her falling, s/he must fall in the area required. Hard as fuck to pull off when you're beating the crap out of someone. Another interesting quirk in this game is the win count option. Your fights can go for the standard best 2 out of 3, but they can also go 4 out of 7 OR reach the maximum match point of 11 out of 21. That's a whole lotta scrappin'.
Rated MA-13 (remember that, folks?) for its gruesome fatalities, it shouldn't have been. Those fatalities (called Overkills to avoid a Mortal Kombat lawsuit fatality, also called a "LEGALITY") had to be activated by landing your opponents in a specific area of the stages. If your opponent bounced in his/her falling, s/he must fall in the area required. Hard as fuck to pull off when you're beating the crap out of someone. Another interesting quirk in this game is the win count option. Your fights can go for the standard best 2 out of 3, but they can also go 4 out of 7 OR reach the maximum match point of 11 out of 21. That's a whole lotta scrappin'.
This game had a great potential to be one of the best fighting games out there, even with its difficult controls. Hey, if Tekken can have you punching out Morse code to do a simple backfist, then why couldn't this game rule? I have no idea. Maybe Street Fighter II: Championship Edition really was all that & a bag of chips; so much that it eclipsed any and all challengers. It's really sad that the only way people of the Internet Age will know of Eternal Champions is through this webpage. That's all I have to say about a game featuring the ten fallen heroes who will always be--ETERNAL CHAMPIONS.
RATING: 9/10
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