Tuesday, October 4, 2011

Video Game Review - Streets of Rage (1991 - Sega Genesis)


And now, I recite the lyrics to the old TV cop show "Car 54, Where Are You?" as an opening to my review of the Genesis game, Streets of Rage:

There's a holdup in the Bronx,
Brooklyn's broken out in fights,
There's a traffic jam in Harlem
That's backed up to Jackson Heights.
There's a Scout troop short a child,
Khrushchev's due at Idlewyld--
CAR 54, WHERE AAAARE YOUUUUU?

Car 54 is providing backup to the only 3 cops who give a damn about their city, with the best firepower available to the local police force. More on them later. Let's focus on why the city is in the grip of terror...and the three brave souls determined to save it.
Mr. X, a crime lord of unparalleled aims, is taking over the city. He's flooding it with drugs, thugs and psychos. It's not safe in the daytime, and you'd be insane to leave your home at night for any reason. The police are doing something about it: taking bribes from Mr. X to look the other way. A few cops are fighting back, but many of them are fired or killed in the line of duty before they can go into action. Three cops decide to play by Mr. X's rules and take it to the streets!

The three people who fight a private war against Mr. X are:

  • Adam, a former boxer who is leading our trio
  • Axel, a brash young police recruit that treats every battle like a video game
  • Blaze, a female martial artist that doesn't take no for an answer

Each of these cops has pledged to fight Mr. X anywhere and everywhere he holds sway until his army of hoods and killers are off the streets. The three realize they ARE up against an army, so they have backup units. When summoned on the walkie talkie, the police cars pull up and fire either a bazooka or a gatling napalm in the general area, injuring many enemies. They have a limited amount of rounds, so our heroes call them only in times of dire need.
The army of Mr. X is legion, with some members more outstanding than others. With boomerangs, clawed gloves, super-strength, martial arts and the ability to breathe fire at their call, our heroes have their work cut out for them. Despite these forbidding opponents, the trio fight their way into Mr. X's penthouse suite and confront him. At one point, Mr. X tries to turn the cops against each other with the promise of riches and prestige. The act was all for naught, because the heroes want only one thing: to get JUSTICE for their city or die trying. Mr. X is more than happy to oblige them as his goons rush the heroes as Mr. X fires at them with his machine gun.

The battle was deadly and raged into the dawn. The sun rose just as Mr. X fell and surrendered. Justice was served and the streets of the city were free for its people. Adam, Axel and Blaze were commended and smiled great smiles as the sun beat down on their shoulders, relieved of the burden that were...the STREETS OF RAGE!

Our heroes (l-r, Blaze, Axel and Adam.) look out
over their city in "GOOD END."

Streets of Rage (titled Bare Knuckle in Japan) was basically a modernized version of a favorite game of mine, Golden Axe II. The characters in Streets compared to Golden Axe had similar traits, such as the case of the female character Blaze and her ancient counterpart Tyris-Flare. Both wore red, had excellent control of their movements and wore next to nothing. Axel and Axe-Battler had somewhat less in common; both wore blue, had the word "AXE" in their name and were musclebound lunkheads, yet Axel proved to be more useful than his earlier incarnation. Adam and Gilius Thunderhead, on the other hand, were not that similar. Both were wise, had powerful moves and a good reach, yet Adam was a 6-foot tall Negroid in a yellow tank top and that contrasted visually with Gilius' Dwarven stature and green clothing. The magic aspect of Golden Axe was replaced by the weapon-bearing police cars. But with all of these slight changes, one thing stayed the same between these two games: they were both extremely therapeutic.

The whole game was based on beating the ever-lovin' crap outta the bad guys. When you beat one up, there was another waiting, or more than one would challenge you. Once you got done with them, there was a stage boss to defeat. After 7 stages, the eighth and final stage forced you to fight every boss you already fought once again in order to reach the final boss. I always expect him to be hard as shit, and he never fails to disappoint. If I didn't beat it, I'd vow to fight the forces of evil much later--and win. When I did beat a game like this, I'd breathe a sigh of relief and revel in the credits and the feeling of a job well done.

This game's good, yet it could be better.  And that's why its sequel blows it out of the water.

RATING: 7/10

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